Freana
Female Otterfolk Noble
She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face.
Personality Traits: Optimistic, Tense, Impatient.
Alignment: chaotic evil.
She is a follower of Kalis. (CE)
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Cloolee's Manor
Settlement: Soliden
Spouse: Near Threrupup
Mother: Thean
Father: Cloolee
Children
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 12 | 11 | 8 | 9 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 10 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Freana can hold their breath for up to 30 minutes at a time.
- Bite. Freana can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 16 gp 6 sp 3 cp | Money Pouch | common | Freana's money pouch. It has 15 gp, 14 sp and 23 cp in it. | 1 lbs. |
| 1 | 60 gp | Platinum chain bracelet | common | A short chain of tiny platinum links. | |
| 1 | 60 gp | Platinum necklace | common | A plain platinum necklace. | |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Near" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 6 gp | Street Map of Soliden | common | An accurate street map of Soliden. Includes most streets and and many important dwellings. Also includes a small amount of the surrounding area. | |
| 1 | 1 cp | The Otwick Town Dispatch | common | A newspaper known for publishing frequently. Printed at The Otwick Town Dispatch Press. | ¹⁄₁₆ lb. |
| 1 | 60 gp | Wind-up lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |