Cloorup Seeteepup
Male Otterfolk Druid
He is an adult otterfolk with grey eyes and light brown fur with brown fur on their face and chest.
Personality Traits: Idealistic, Shy, Responsible.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Proor's Apothecary
Settlement: Soliden
Spouse: Dreyep
Mother: Seetee Frenapup
Father: Riemeep Thrulunapup
Children
- Riell - age 6 ♂
- Freekin - age 4 ♂
- Cleep - age 3 ♀
- Lleena - age 2 ♀
- Hoon - age 0 ♀
- Selee - age 0 ♂
- Kootee - age 0 ♀
Siblings
- Frena Seeteepup - age 32 ♀
- Threar Seeteepup - age 31 ♂
- Peyeli Seeteepup - age 30 ♀
- Feekol Seeteepup - age 26 ♂
- Keala Seeteepup - age 26 ♀
- Neetu Seeteepup - age 23 ♀
- Chekin Seeteepup - age 16 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 12 | 7 | 8 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 30 ft. |
Alignment: neutral evil
Size: Medium
Senses: Watervision
Actions:
- Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Nature +1, Insight +3
Abilities:
- Hold Breath. Cloorup can hold their breath for up to 30 minutes at a time.
- Bite. Cloorup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Cloorup can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Cloorup is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 7 sp 9 cp | Money Pouch | Cloorup's money pouch. It has 5 sp and 29 cp in it. | ⅝ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | Smooth Stone | A tumbled smooth stone with "Dreyep" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 5 gp | Staff | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 4 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |