Cheela

Female Otterfolk Traveling Bard

She is an elderly otterfolk with grey eyes and dark brown fur with brown fur on their feet.

Personality Traits: Unperturbed, Personable, Downbeat.

Alignment: chaotic good.

She is a follower of Marlon. (NG)

Born: 753 AC (Age 47)

Orientation: Hetrosexual

Home: None

Settlement: Soliden

Mother: Threyetee (Deceased)

Father: Chooreep Lieteepup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 13 8 12 11
-2 +1 +1 -1 +1

ACHPPassive
Perception
Speed
12 18 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Performance +2, Persuasion +2

Abilities:

  • Hold Breath. Cheela can hold their breath for up to 30 minutes at a time.
  • Bite. Cheela can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Cheela can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Cheela is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 3 gp 2 sp Bottle of Chardonnay (Vintage 799) A pale white, color of harvest straw, mild flavor. 2½ lbs.
2 Broken arrow A broken arrow, missing its tip.
1 1 gp Case, map or scroll This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. 1 lb.
1 6 gp Drum If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 3 lbs.
1 25 gp Dulcimer If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 10 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 15 gp Longsword A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 3 gp 3 cp Money Pouch Cheela's money pouch. It has 2 gp, 10 sp and 3 cp in it. ⁵⁄₁₆ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.

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