They Jeppup

Female Otterfolk Arch-Druid's Apprentice

She is an adolescent otterfolk with grey eyes and grey fur with white fur on their feet.

Personality Traits: Jumpy, Irritable, Daring.

Alignment: neutral.

Born: 792 AC (Age 8)

Orientation: Hetrosexual

Home: Shrerit's Apothecary

Settlement: Port Retden

Mother: Jep Lletupup

Father: Foolo Reyeypup

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 13 13 10 11
-2 +1 +1 +1

ACHPPassive
Perception
Speed
13 18 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Insight +3, Religion +2

Abilities:

  • Hold Breath. They can hold their breath for up to 30 minutes at a time.
  • Bite. They can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. They can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. They is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 7 gp 1 sp 5 cp Elaborate Quartz broach An elaborate gilded copper broach, with a 5 small quartz gems inset.
1 Empty bottle An empty bottle that once contained a beverage.
1 6 gp Gold chain bracelet A short chain of tiny gold links.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 1 gp 9 sp 1 cp Money Pouch They's money pouch. It has 1 gp, 8 sp and 11 cp in it. ⅜ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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