They Jeppup
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with grey eyes and grey fur with white fur on their feet.
Personality Traits: Jumpy, Irritable, Daring.
Alignment: neutral.
Born: 792 AC (Age 8)
Orientation: Hetrosexual
Home: Shrerit's Apothecary
Settlement: Port Retden
Mother: Jep Lletupup
Father: Foolo Reyeypup
Siblings
- Lletu Jeppup - age 17 ♀
- Tekol Jeppup - age 17 ♂
- Fieli Jeppup - age 16 ♀
- Nema Jeppup - age 13 ♀
- Leyemeek Jeppup - age 13 ♂
- Shrerup Jeppup - age 9 ♂
- Preeru Jeppup - age 4 ♀
- Freyelo Jeppup - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 13 | 13 | 10 | 11 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 18 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Insight +3, Religion +2
Abilities:
- Hold Breath. They can hold their breath for up to 30 minutes at a time.
- Bite. They can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. They can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. They is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 gp 1 sp 5 cp | Elaborate Quartz broach | An elaborate gilded copper broach, with a 5 small quartz gems inset. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 6 gp | Gold chain bracelet | A short chain of tiny gold links. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 1 gp 9 sp 1 cp | Money Pouch | They's money pouch. It has 1 gp, 8 sp and 11 cp in it. | ⅜ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |