Maldda Goodbody-Clayville

Female Halfling Shopkeep's Apprentice

She is an adolescent halfling with amber eyes, short dyed bright red hair, and light brown skin.

Personality Traits: Tense, Downbeat, Responsible.

Alignment: neutral good.

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: Naraow's Quality Old-Clothes

Settlement: Alworth

Mother: Mimosamuot Goodbody-Clayville

Father: Inodard Goodbody-Clayville

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 13 8 12 10
-2 +1 +1 -1 +1

ACHPPassive
Perception
Speed
11 7 9 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Maldda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Maldda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Maldda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 2 gp 3 sp 5 cp Money Pouch Maldda's money pouch. It has 2 gp, 1 sp and 25 cp in it. ½ lb.

Download as Fantasy Grounds NPC

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