Mimosamuot Goodbody-Clayville
Female Halfling Housekeeper
She is an adult halfling with hazel eyes, long flowing dyed brown hair, and medium brown skin.
Personality Traits: Dull.
Alignment: chaotic good.
She is a follower of Marlon. (NG)
Born: 740 AC (Age 60)
Orientation: Hetrosexual
Home: Goodbody-Clayville's Cobblers
Settlement: Alworth
Spouse: Inodard Goodbody-Clayville
Mother: Camelila Goodbuck
Father: Everadoho Goodbuck (Deceased)
Children
- Thanrl Goodbody-Clayville - age 27 ♂
- Robiniaia Goodbody - age 26 ♀
- Folcomas Goodbody-Clayville - age 21 ♂
- Ferudolrt Goodbody-Clayville - age 20 ♂
- Camelila Goodbody-Clayville - age 18 ♀
- Maldda Goodbody-Clayville - age 16 ♀
Siblings
- Fonslo Goodbuck - age 67 ♂
- Robinna Roperburrow - age 62 ♀
- Aramiol Goodbuck - age 59 ♂
- Gorhendadman Goodbuck - age 56 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 10 | 12 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Mimosamuot rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mimosamuot has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mimosamuot can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Inodard" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 27 gp 7 sp 5 cp | Jade-studded ring | A electrum ring, with 2 small jade stones inset. | |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 2 gp 2 sp 7 cp | Money Pouch | Mimosamuot's money pouch. It has 22 sp and 7 cp in it. | ⅝ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |