Elberethhel
Female Elven Farmer
She is an adult elf with grey eyes, scruffy strawberry hair, and golden skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 419 AC (Age 382)
Orientation: Homosexual
Home: Barley Field
Settlement: Eldir
Spouse: Induoth
Mother: Eledhwlas the First (Deceased)
Father: Denetlas the First (Deceased)
Siblings
- Tinuviir the Second - age 522 ♀
- Anthiil - age 479 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 10 | 10 | 10 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2, Nature +2
Abilities:
- Fey Ancestry. Elberethhel has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | common | ||
| 1 | Empty bottle | common | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Induoth" engraved on the inside. | |
| 1 | 23 gp 4 sp | Grandiose Quartz necklace | common | A silver necklace, with a string of 9 medium quartz gems. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Elberethhel's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 13 gp 2 sp | Pair of Quartz encrusted shoulder clasps | common | An pair of elaborate silver shoulder clasps, with 8 small quartz stones between them. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |