Amroir the Second

Male Elven Housekeeper

He is an adult elf with amber eyes, long flowing dark-brown hair, a clean shaven face, and medium brown skin.

Personality Traits: Secretive, Responsible, Shy.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 346 AC (Age 454)

Orientation: Bisexual

Home: Potato Field

Settlement: Eldir

Spouse: Voroar

Mother: Finduien the First (Deceased)

Father: Glorfdan the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 12 12 9 10
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 5 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Medicine +3

Abilities:

  • Fey Ancestry. Amroir has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Voroar" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 1 gp 3 sp Money Pouch Amroir's money pouch. It has 1 gp and 3 sp in it. ¹⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
2 Rusty nail A rusty old nail.

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