Finduilawen

Female Elven Hunter

She is an adult elf with brown eyes (behind a pair of spectacles), black hair in a bun, and medium brown skin.

Personality Traits: Patient, Mean, Daring.

Alignment: neutral.

Born: 290 AC (Age 510)

Orientation: Bisexual

Home: Huntsman

Settlement: Eldir

Spouse: Elwinelel the Second

Mother: Elbereel (Deceased)

Father: Galadhon (Deceased)

Statistics

STRDEXCONWISINTCHR
9 12 9 11 9 11
+1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2, Nature +2

Abilities:

  • Fey Ancestry. Finduilawen has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 50 gp Draft Horse
1 13 gp 3 cp Engraved Garnet ring A silver ring, with 1 small a garnet stone inset and fine engraving work.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Elwinelel" engraved on the inside.
2 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 4 gp Large gold ear hoop A large gold hoop earring.
1 9 sp 9 cp Money Pouch Finduilawen's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.

Download as Fantasy Grounds NPC

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