Alfrinna Colby
Female Longfoot Poacher
She is an adult longfoot with amber eyes, long flowing black hair, and medium brown skin.
Personality Traits: Jumpy, Irritable, Optimistic.
Alignment: chaotic neutral.
Born: 767 AC (Age 33)
Orientation: Homosexual
Home: None
Settlement: Sagoham
Mother: Alfrimada Banngirdle-Irwin
Father: Virgil Colby (Deceased)
Siblings
- Cosimovus Colby - age 35 ♂
- Hobsonngo Colby - age 27 ♂
Half-Siblings (Mother's Side)
- Minto Banngirdle-Irwin - age 20 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
11 | 9 | 12 | 12 | 8 | 10 |
+1 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 18 | 11 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Acrobatics +2, Perception +3
Abilities:
- Lucky. When Alfrinna rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Alfrinna has advantage on saving throws against being frightened.
- Halfling Nimbleness. Alfrinna can move through the space of any creature that is of a size larger than small.
- Sneak Attack. Once per turn, Alfrinna can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Alfrinna knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
3 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 4 gp 3 sp 2 cp | Money Pouch | Alfrinna's money pouch. It has 3 gp, 13 sp and 2 cp in it. | ⅜ lb. |
1 | 4 cp | Pewter ring | A plain pewter band. | |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |