Maxiine Roe
Female Halfling Highwaywoman
She is an adult halfling with grey eyes, long flowing dyed blond hair, and light pink skin.
Personality Traits: Daring, Kind, Impatient.
Alignment: chaotic good.
She is a follower of Marlon. (NG)
Born: 756 AC (Age 44)
Orientation: Homosexual
Home: None
Settlement: Bandit Camp (immigrated from Sagoham)
Mother: Menewan Roe
Father: Rorim Roe
Siblings
- Donnha Riser - age 55 ♀
- Marigily Roe-Turner - age 49 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 9 | 11 | 11 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Sleight of Hand +3, Deception +2, Perception +2
Abilities:
- Lucky. When Maxiine rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Maxiine has advantage on saving throws against being frightened.
- Halfling Nimbleness. Maxiine can move through the space of any creature that is of a size larger than small.
- Sneak Attack. Once per turn, Maxiine can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Maxiine knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 8 gp | "Truth and Light" (Dog-eared) | common |
A book of holy scripture laying out the tenants of the faith for followers of Solina. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 7 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 25 gp 2 sp 7 cp | Engraved Quartz ring | uncommon | A gilded copper ring, with 1 very large a quartz stone inset and fine engraving work. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 3 sp 9 cp | Money Pouch | common | Maxiine's money pouch. It has 4 gp, 3 sp and 9 cp in it. | ⁵⁄₁₆ lb. |
| 1 | Pocket lint | common | Some pocket lint. | ||
| 1 | 25 gp | Thieves' tools | common | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
| 1 | 10 gp | Wand | common | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |