Marigily Riser

Female Halfling Cutpurse

She is an adult halfling with green eyes, long tied back light-brown hair, and olive skin.

Personality Traits: Downbeat, Responsible.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 734 AC (Age 66)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Sagoham)

Mother: Pansyda Riser

Father: Ismondo Riser (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 11 10 11 9
+1 +1

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Sleight of Hand +3, Acrobatics +3, Perception +2

Abilities:

  • Lucky. When Marigily rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Marigily has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Marigily can move through the space of any creature that is of a size larger than small.
  • Sneak Attack. Once per turn, Marigily can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Marigily knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
7 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle common An empty bottle that once contained a beverage.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 8 sp 3 cp Money Pouch common Marigily's money pouch. It has 1 gp, 6 sp and 23 cp in it. ⅝ lb.
1 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

Download as Fantasy Grounds NPC

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