Gloreth

Male Elven Poacher

He is an adult elf with blue eyes, a shaved head, stubble, and olive skin.

Personality Traits: Unperturbed, Mean.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 643 AC (Age 157)

Orientation: Homosexual

Home: None

Settlement: Beaminscliffe (immigrated from Galioin)

Mother: Thienas the First

Father: Orophor the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 12 10 10 8
-2 +2 +1 -1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Acrobatics +4, Stealth +4

Abilities:

  • Fey Ancestry. Gloreth has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Gloreth can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Gloreth knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 2 gp Large electrum ear hoop A large electrum hoop earring.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 3 sp Money Pouch Gloreth's money pouch. It has 2 gp and 13 sp in it. ⁵⁄₁₆ lb.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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