Paladi Goodhanger
Male Longfoot Druid
He is an adult longfoot with brown eyes, balding dark-brown hair, a clean shaven face, and medium brown skin.
Personality Traits: Tired, Tolerant.
Alignment: chaotic neutral.
He is a follower of Solos. (LN)
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: Goodhanger's Apothecary
Settlement: Baldstead
Mother: Menthsa Goodhanger
Father: Wilcodo Goodhanger
Siblings
- Hamirl Hogpen-Goodhanger - age 27 ♂
- Ferdob Goodhanger - age 20 ♂
Half-Siblings (Father's Side)
- Faramoad Watson-Goodhanger - age 41 ♂
- Aladiar Goodhanger - age 36 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 9 | 10 | 9 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2, Insight +2
Abilities:
- Lucky. When Paladi rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Paladi has advantage on saving throws against being frightened.
- Halfling Nimbleness. Paladi can move through the space of any creature that is of a size larger than small.
- Wild Shape. Paladi can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Paladi is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | "Bad child" | common |
By Loretta Nelson Not a particularly famous book, but a page-turner. |
5 lbs. |
| 1 | 10 gp | "Fingeth's Book of Elven Letters" | common |
By Fingeth A calligraphers guide to the Elven alphabet. When making a ability check using a Forgery Kit involving Elven, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | 50 gp | Alchemist's supplies | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Hide | common | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp 5 sp 1 cp | Money Pouch | common | Paladi's money pouch. It has 2 gp, 3 sp and 21 cp in it. | ½ lb. |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Sprig of mistletoe | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 120 gp | Wind-up drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |