Paladi Goodhanger

Male Longfoot Druid

He is an adult longfoot with brown eyes, balding dark-brown hair, a clean shaven face, and medium brown skin.

Personality Traits: Tired, Tolerant.

Alignment: chaotic neutral.

He is a follower of Solos. (LN)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Goodhanger's Apothecary

Settlement: Baldstead

Mother: Menthsa Goodhanger

Father: Wilcodo Goodhanger

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 11 11 9 10 9
-2

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2, Insight +2

Abilities:

  • Lucky. When Paladi rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Paladi has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Paladi can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Paladi can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Paladi is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp "Bad child" common By Loretta Nelson

Not a particularly famous book, but a page-turner.
5 lbs.
1 10 gp "Fingeth's Book of Elven Letters" common By Fingeth

A calligraphers guide to the Elven alphabet. When making a ability check using a Forgery Kit involving Elven, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 50 gp Alchemist's supplies common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Crumpled map common A crumpled map of a region, now unreadable.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Hide common Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 5 sp 1 cp Money Pouch common Paladi's money pouch. It has 2 gp, 3 sp and 21 cp in it. ½ lb.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Sprig of mistletoe common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 120 gp Wind-up drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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