Wilcodo Goodhanger
Male Longfoot Arch-Druid
He is an elderly longfoot with grey eyes, a shaved head, bushy sideburns, and light brown skin.
Personality Traits: Hilarious, Impatient, Shy.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 725 AC (Age 76)
Orientation: Hetrosexual
Home: Goodhanger's Apothecary
Settlement: Baldstead
Spouse: Menthsa Goodhanger
Mother: Esmerylla Goodhanger (Deceased)
Father: Gorbutho Goodhanger (Deceased)
Children
- Faramoad Watson-Goodhanger - age 41 ♂
- Aladiar Goodhanger - age 36 ♂
- Hamirl Hogpen-Goodhanger - age 27 ♂
- Paladi Goodhanger - age 22 ♂
- Ferdob Goodhanger - age 20 ♂
Siblings
- Isemaobo Goodhanger - age 79 ♂
- Grimulala Goodhanger-Crow - age 75 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 11 | 8 | 9 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 32 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2, Arcana +2
Abilities:
- Lucky. When Wilcodo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Wilcodo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Wilcodo can move through the space of any creature that is of a size larger than small.
- Wild Shape. Wilcodo can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Wilcodo is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Menthsa" engraved on the inside. | |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 10 gp | Lantern, bullseye | A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 2 lbs. |
| 1 | 1 gp 1 sp 9 cp | Money Pouch | Wilcodo's money pouch. It has 10 sp and 19 cp in it. | ⅝ lb. |
| 1 | Pouch of oregano | A small pouch containing dried oregano. It has lost its potency. | ||
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |