Milcud Myer-Ewing
Male Halfling Barber's Apprentice
He is an adolescent halfling with grey eyes, short blond hair in a side parting, and pale white skin.
Personality Traits: Serious.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Beriard's Barbers
Settlement: Mellaton
Mother: Glornna Myer-Ewing
Father: Bowmdo Myer-Ewing
Siblings
- Halfrsco Myer-Ewing - age 14 ♂
- Alberic Myer-Ewing - age 13 ♂
- Laura Myer-Ewing - age 6 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 14 | 11 | 7 | 7 | 9 |
| +1 | +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 9 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Milcud rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Milcud has advantage on saving throws against being frightened.
- Halfling Nimbleness. Milcud can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 2 gp 4 sp 7 cp | Money Pouch | Milcud's money pouch. It has 23 sp and 17 cp in it. | ¾ lb. |
| 1 | 5 cp | Scissors | Fine bladed, sharp scissors. Ideal for precision work. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |