Dora Hayhair

Female Tiefling Veteran Adventurer

She is an adult tiefling with white eyes, light-blue hair in a ponytail, and red skin. She has small curled horns.

Personality Traits: Greedy, Tense.

Alignment: neutral.

Born: 773 AC (Age 27)

Orientation: Homosexual

Home: Adventurer's Guild Hall

Settlement: Skiphill

Mother: Adah Hayhair (Deceased)

Father: Richard Hayhair

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
13 12 9 12 9 13
+1 +1 +1 +1

ACHPPassive
Perception
Speed
16 40 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Insight +4, Intimidation +4

Abilities:

  • Hellish Resistance. Dora has resistance to fire damage.
  • Action Surge. Once per day, Dora can take an additional action on their turn.
  • Multiattack. Dora attacks twice.
  • Infernal Legacy. Dora knows the cantrip. They can also cast the spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is the spellcasting ability for these spells.

Spoken Languages: Common, Infernal, Gnomish (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp "Brotherhood" The main holy book of the followers of Marlon, Brotherhood advocates a life of service as the truth path to a fulfilled and meaningful existence. 5 lbs.
1 2 gp Backpack 5 lbs.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 3 gp 6 sp 9 cp Money Pouch Dora's money pouch. It has 1 gp, 26 sp and 9 cp in it. ¾ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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