Mandima Dugsears

Female Human Veteran Adventurer

She is an elderly human with hazel eyes (behind a pair of spectacles), dyed black hair in a bun, and black skin.

Personality Traits: Personable, Downbeat, Serious.

Alignment: chaotic neutral.

She is a follower of Caspio. (CG)

Born: 745 AC (Age 55)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Skiphill

Spouse: Lonnie Dugsears (Deceased)

Mother: Gladys Sawyer (Deceased)

Father: Rogerus Sawyer (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
7 9 12 11 9 9
-1 +1

ACHPPassive
Perception
Speed
14 44 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +3, Survival +3

Abilities:

  • Action Surge. Once per day, Mandima can take an additional action on their turn.
  • Multiattack. Mandima attacks twice.

Spoken Languages: Common, Gnomish (basic)

Inventory

Quantity Value Item Description Weight
1 15 gp Clothes, fine 6 lbs.
1 1 sp 2 cp Copper necklace A plain copper necklace.
1 2 gp 5 sp 8 cp Money Pouch Mandima's money pouch. It has 2 gp, 4 sp and 18 cp in it. ½ lb.
1 Pocket lint Some pocket lint.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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