Fanny Farmer
Female Longfoot Housekeeper
She is an adult longfoot with brown eyes, long styled dark-brown hair, and medium brown skin.
Personality Traits: Tense, Serious.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Ralph's Butchers
Settlement: Croswell
Spouse: Everard Farmer
Mother: Matildaia Foreman (Deceased)
Father: Walding Foreman (Deceased)
Children
- Matildaia Farmer - age 4 ♀
Siblings
- Ralph Foreman - age 39 ♂
Half-Siblings (Father's Side)
- Faith Tearogers - age 31 ♀
- Hubert Hotchkiss-Foreman - age 31 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 10 | 11 | 10 | 10 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Fanny rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Fanny has advantage on saving throws against being frightened.
- Halfling Nimbleness. Fanny can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Everard" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Fanny stitched in one corner. | ||
| 1 | 1 gp 1 sp 1 cp | Money Pouch | Fanny's money pouch. It has 11 sp and 1 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |