Wilcomcca Hess
Male Longfoot Housekeeper
He is an adult longfoot with amber eyes, balding strawberry hair, bushy sideburns, and pale white skin.
Personality Traits: Introverted, Greedy, Jovial.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 753 AC (Age 46)
Orientation: Hetrosexual
Home: Georgiana's Apothecary
Settlement: Bungoby (immigrated from Donnaton)
Spouse: Berthaia Hess (Deceased)
Mother: Eglael Hess
Father: Caradan Hess (Deceased)
Children
- Myrtose Hess - age 20 ♀
- Meriin Hess - age 16 ♂
Siblings
- Aman - age 54 ♀
- Bingan Hess - age 51 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 10 | 11 | 9 | 9 | 10 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Wilcomcca rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Wilcomcca has advantage on saving throws against being frightened.
- Halfling Nimbleness. Wilcomcca can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Fishes and Frogs" |
By Reyen Heyemapup A book of traditional Otterfolk recipes. |
5 lbs. |
| 1 | Child's drawing | A child's drawing of a horse. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Berthaia" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 6 sp 3 cp | Money Pouch | Wilcomcca's money pouch. It has 14 sp and 23 cp in it. | ¾ lb. |
| 1 | 5 gp | Staff | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 4 lbs. |