Dreemeep Shruluypup

Male Otterfolk Veteran Adventurer

He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their feet.

Personality Traits: Dull.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 766 AC (Age 34)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Port Hastden

Mother: Shruluy Neetupup (Deceased)

Father: Sheemeep (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 12 9 11 9 10
+2 +1

ACHPPassive
Perception
Speed
14 40 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Athletics +5, Intimidation +3, Insight +3

Abilities:

  • Hold Breath. Dreemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Dreemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+2.
  • Action Surge. Once per day, Dreemeep can take an additional action on their turn.
  • Multiattack. Dreemeep attacks twice.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 15 gp Forgery Kit This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
1 4 gp 6 sp 3 cp Money Pouch Dreemeep's money pouch. It has 2 gp, 25 sp and 13 cp in it. ¾ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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