Sear Shruluypup

Male Otterfolk Veteran Adventurer

He is an adult otterfolk with black eyes and medium brown fur with dark brown streaks.

Personality Traits: Honest, Tense, Personable.

Alignment: chaotic neutral.

He is a follower of Solos. (LN)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Port Hastden

Mother: Shruluy Neetupup (Deceased)

Father: Sheemeep (Deceased)

Siblings

Groups

Statistics

STRDEXCONWISINTCHR
15 12 10 9 9 10
+2 +1

ACHPPassive
Perception
Speed
16 40 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Athletics +5, History +3, Survival +3

Abilities:

  • Hold Breath. Sear can hold their breath for up to 30 minutes at a time.
  • Bite. Sear can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+2.
  • Action Surge. Once per day, Sear can take an additional action on their turn.
  • Multiattack. Sear attacks twice.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 25 gp Climber's Kit A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. 12 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 5 gp 6 cp Engraved Quartz-studded ring A pewter ring, with 4 small quartz stones inset and fine engraving work.
1 3 gp Gold ear ring A plain gold hoop earring.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 3 gp 1 sp 3 cp Money Pouch Sear's money pouch. It has 3 gp and 13 cp in it. ⁵⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 2 gp Tent, two-person A simple and portable canvas shelter, a tent sleeps two. 20 lbs.

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