Maglir
Male Elven Housekeeper
He is an adolescent elf with grey eyes, very short dyed red hair, and light pink skin.
Personality Traits: Idealistic, Tired, Reckless.
Alignment: neutral.
Born: 738 AC (Age 62)
Orientation: Hetrosexual
Home: Mithror's Butchers
Settlement: Ruthan
Mother: Anelnel the First
Father: Finwros the First
Siblings
- Elio the Second - age 220 ♂
- Findunna - age 128 ♀
- Vanniel - age 34 ♀
- Galaon - age 13 ♂
- Indalen - age 8 ♀
- Findaliel - age 6 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 9 | 12 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Maglir has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 4 matches. | ||
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 3 gp | Gold ear stud | A plain gold stud, with a pin & clasp. | |
| 1 | 2 sp | Mess Kit | This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. | 1 lb. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 7 sp 8 cp | Money Pouch | Maglir's money pouch. It has 1 gp, 17 sp and 8 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 cp | Painted wood necklace | A string of medium painted wooden beads. | |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |