Kherit Keeypup

Male Otterfolk Junior Butcher

He is an adult otterfolk with black eyes (behind a pair of spectacles) and medium brown fur with grey spots.

Personality Traits: Tense, Shy, Downbeat.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Shrierupup's Butchers

Settlement: Oldden

Mother: Keey Zieppup

Father: Keyer Shrierupup

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 11 9 10 11
+1 +1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +3, Persuasion +2

Abilities:

  • Hold Breath. Kherit can hold their breath for up to 30 minutes at a time.
  • Bite. Kherit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Battle Tactics of The Great Faction War" common By Lóhal, daughter of Tharóin

This book details some of the battle tactics in use during the great war. While centuries old, there is still wisdom to be found.
5 lbs.
1 A short pencil common A short pencil.
1 15 gp 1 sp 3 cp Engraved Amethyst ring common A electrum ring, with 1 small a amethyst stone inset and fine engraving work.
1 8 sp 9 cp Money Pouch common Kherit's money pouch. It has 7 sp and 19 cp in it. ½ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

Send Feedback