Zetu Jetupup

Female Otterfolk Noble

She is an adult otterfolk with black eyes and medium brown fur with light brown patches.

Personality Traits: Altruistic, Humorless, Upbeat.

Alignment: lawful good.

She is a follower of Caspio. (CG)

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: Prelapup's Manor

Settlement: Oldden

Spouse: Tielee Peyetupup

Mother: Jetu Prelapup

Father: Dekin

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 10 10 10 9
+1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Persuasion +2

Abilities:

  • Hold Breath. Zetu can hold their breath for up to 30 minutes at a time.
  • Bite. Zetu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
3 Button common A loose blue button.
1 102 gp 8 sp 8 cp Engraved Peridot-studded ring uncommon A electrum ring, with 2 medium peridot stones inset and fine engraving work.
1 95 gp Garnet necklace uncommon A platinum necklace, with a medium garnet gem hanging from it.
1 11 gp 8 sp 2 cp Money Pouch common Zetu's money pouch. It has 10 gp, 17 sp and 12 cp in it. ¾ lb.
1 Smooth Stone common A tumbled smooth stone with "Tielee" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 Negotiable Truthful purse of chilling uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the pouch's property you cannot tell a deliberate lie for 1 hour.
1 80 gp Wind-up mistars board uncommon Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check.

The mistars board has a key which when wound for 6 seconds (1 turn) powers the mistars board for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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