Dekin
Male Otterfolk
He is an elderly otterfolk with black eyes and medium brown fur with light brown patches.
Personality Traits: Candid, Pessimistic, Tolerant.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 749 AC (Age 51)
Orientation: Hetrosexual
Home: Prelapup's Manor
Settlement: Oldden
Spouse: Jetu Prelapup
Mother: Llena (Deceased)
Father: Preerit (Deceased)
Children
- Zetu Jetupup - age 26 ♀
- Koomeep Jetupup - age 26 ♂
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 8 | 10 | 11 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Deception +2
Abilities:
- Hold Breath. Dekin can hold their breath for up to 30 minutes at a time.
- Bite. Dekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | "Getting away with murder" (Illustrated) |
By Induilawen Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive. An expensive illustrated edition, with painted etchings. |
5 lbs. |
| 1 | 5 gp | "His brilliant quest" |
By Bodóni son of Mahurin Not a particularly famous book, but entertaining. |
5 lbs. |
| 1 | Dice | A standard six-sided die. | ||
| 1 | 3 gp | Electrum ear studs | A pair of electrum ear-studs. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 5 cp | Money Pouch | Dekin's money pouch. It has 1 gp and 5 cp in it. | ⅛ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 cp | Painted wood necklace | A string of small painted wooden beads. | |
| 1 | 1 cp | Riversticks (Gaming Set) |
Four custom modified oak sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine. Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course. |
4 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Jetu" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |