Náun Darkanvil
Male Dwarven Arch-Druid
He is an adult dwarf with grey eyes, strawberry and grey streaked hair in braids, a petite handlebar moustache, and olive skin.
Personality Traits: Humorless, Impatient, Responsible.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 608 AC (Age 192)
Orientation: Hetrosexual
Home: Darkanvil's Arcane Apothecary
Settlement: Skarnridge
Spouse: Ibini Darkanvil (Deceased)
Mother: Gruin Darkanvil (Deceased)
Father: Forin Darkanvil
Children
- Gimis Darkanvil - age 117 ♂
- Dwaliadur Sharpcandle - age 82 ♂
Siblings
- Nauglóni Sharpanvil - age 203 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 14 | 11 | 9 | 12 |
| -2 | -1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 44 | 10 | 25 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Greatclub. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +3, Medicine +3
Abilities:
- Dwarven Resilience. Náun has advantage on saving throws against poison, and they have resistance against poison damage.
- Wild Shape. Náun can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Náun is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "The art of Sashimi" | common |
By Reyen Heyemapup A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society. |
5 lbs. |
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Door Key | common | The key to Darkanvil's Arcane Apothecary. | ||
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 2 sp | Greatclub | common | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 1 gp 6 sp 9 cp | Money Pouch | common | Náun's money pouch. It has 14 sp and 29 cp in it. | ⅞ lb. |
| 1 | 20 gp | Orb | common | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 3 lbs. |
| 1 | 2 gp | Ornate Key | common | An ornate key with "Ibini" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 25 gp 5 sp | Quartz encrusted shoulder clasp | common | An elaborate electrum shoulder clasp, with 7 medium quartz stones inset. | |
| 1 | 1 gp | Sprig of mistletoe | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 25 gp 3 sp 5 cp | Tourmaline gilded copper chain bracelet | uncommon | A short chain of tiny gilded copper links, with a medium tourmaline attached. | |
| 1 | 5 gp | Wooden staff | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |