Darkanvil's Arcane Apothecary

376 year old Dwarf construction, small sized

Location: Skarnridge

Owned by: Náun Darkanvil

A small stone walled house with a slate roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Dáiwin Darkanvil Housekeeper 110 Female Dwarf She is an adult dwarf with hazel eyes, dark-brown hair in a plait, a big bushy beard, and dark brown skin.
Duralin Darkanvil Housekeeper 18 Female Dwarf She is an adolescent dwarf with grey eyes, scruffy strawberry hair, a big bushy beard, and olive skin.
Durarin Bronzefoot Arch-Druid's Apprentice 16 Female Half-Dwarf She is an adolescent half-dwarf with hazel eyes, scruffy light-brown hair, and medium brown skin.
Dwaliadur Sharpcandle Housekeeper 82 Male Dwarf He is an adult dwarf with brown eyes, long flowing dark-brown and grey streaked hair, a long beard, and medium brown skin.
Flni daughter of Kimrin Arch-Druid's Apprentice 12 Female Dwarf She is an adolescent dwarf with grey eyes, long tied back strawberry hair, a big bushy beard, and olive skin.
Forin Darkanvil Druid 282 Male Dwarf He is an elderly dwarf with brown eyes, short silver hair, a big bushy beard, and black skin.
Gimis Darkanvil Druid 117 Male Dwarf He is an adult dwarf with brown eyes, dark-brown hair in braids, bushy sideburns, and medium brown skin.
Grrór Sharpcandle Housekeeper 64 Female Dwarf She is an adult dwarf with hazel eyes, long tied back brown hair, a big bushy beard, and dark brown skin.
Iblorin Bronzefoot Arch-Druid's Apprentice 27 Male Dwarf He is an adolescent dwarf with grey eyes, short red hair in a side parting, a big bushy beard, and light pink skin.
Náindin Sharpcandle 0 Female Dwarf She is an infant dwarf with brown eyes, a bald head, and medium brown skin.
Náun Darkanvil Arch-Druid 192 Male Dwarf He is an adult dwarf with grey eyes, strawberry and grey streaked hair in braids, a petite handlebar moustache, and olive skin.
Thrarvi Darkanvil Housekeeper 16 Male Dwarf He is an adolescent dwarf with brown eyes, short curly dark-brown hair, a big bushy beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 118% of their base value.

Available Price Value Item Rarity Description
2 530 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 200 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 250 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 54 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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