Whoolee
Male Otterfolk Bandit
He is an adult otterfolk with black eyes (behind a pair of spectacles) and grey fur with light brown spots.
Personality Traits: Jovial, Daring, Mean.
Alignment: chaotic good.
He is a follower of Gaia. (CN)
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: None
Settlement: Bentden
Mother: Shep (Deceased)
Father: Kereep Thretupup (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 14 | 10 | 9 | 14 | 10 |
| -1 | +2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +1, Sleight of Hand +4, Deception +2, Perception +2
Abilities:
- Hold Breath. Whoolee can hold their breath for up to 30 minutes at a time.
- Bite. Whoolee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
- Sneak Attack. Once per turn, Whoolee can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Whoolee knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a cat. | ||
| 8 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 1 sp 8 cp | Money Pouch | Whoolee's money pouch. It has 2 gp, 1 sp and 8 cp in it. | ΒΌ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |