Dreema

Female Otterfolk Housekeeper

She is an adult otterfolk with black eyes and dark brown fur with light brown patches.

Personality Traits: Pessimistic, Upbeat, Tense.

Alignment: chaotic good.

She is a follower of Gaia. (CN)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: The Bard of Bentden Tavern

Settlement: Bentden

Mother: Shep (Deceased)

Father: Kereep Thretupup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 10 11 7 9
-2 -1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Insight +2

Abilities:

  • Hold Breath. Dreema can hold their breath for up to 30 minutes at a time.
  • Bite. Dreema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
1 Crumpled map A crumpled map of a region, now unreadable.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 9 sp 9 cp Money Pouch Dreema's money pouch. It has 1 gp, 18 sp and 19 cp in it. ¾ lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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