Frederick Sanford

Male Human Poacher

He is an adult human with grey eyes, balding strawberry hair, a full beard, and light pink skin.

Personality Traits: Evasive, Upbeat.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 770 AC (Age 30)

Orientation: Hetrosexual

Home: None

Settlement: Earleshead

Mother: Henrietta Sanford the 2nd

Father: Wilbur Sanford

Siblings

Statistics

STRDEXCONWISINTCHR
10 8 12 7 10 12
-1 +1 -1 +1

ACHPPassive
Perception
Speed
10 18 9 30 ft.

Alignment: lawful evil

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +1, Stealth +1, Deception +3

Abilities:

  • Sneak Attack. Once per turn, Frederick can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Frederick knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 3 sp 4 cp Money Pouch Frederick's money pouch. It has 4 gp, 3 sp and 4 cp in it. ¼ lb.
1 7 gp 5 sp Pearl necklace A string of pearls of various sizes.
1 Pocket lint Some pocket lint.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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