Lemmakirim the Third

Male Elven Housekeeper

He is an adult elf with amber eyes, dark-brown hair worn in a rounded bowl cut, a clean shaven face, and light brown skin.

Personality Traits: Lost Faith.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 681 AC (Age 119)

Orientation: Bisexual

Home: Findiim's Bakers

Settlement: Nellasal

Mother: Amarda the Second

Father: Iminor the Second

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 7 10 9 10
+1 -1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Insight +2

Abilities:

  • Fey Ancestry. Lemmakirim has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 2 gp 8 sp 2 cp Money Pouch Lemmakirim's money pouch. It has 27 sp and 12 cp in it. ¾ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Stale hunk of cheese A stale hunk of cheese.

Download as Fantasy Grounds NPC

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