Jocelyn Lamb

Male Human Arch-Druid

He is an elderly human with amber eyes, a shaved head, a clean shaven face, and light pink skin.

Personality Traits: Downbeat, Mean.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 749 AC (Age 51)

Orientation: Hetrosexual

Home: Lamb's Apothecary

Settlement: Beltchingsey

Spouse: Dora Lamb

Mother: Estella Lamb (Deceased)

Father: Roland Lamb (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 13 13 11 11
-2 +1 +1

ACHPPassive
Perception
Speed
12 36 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Javelin. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +4, Insight +4

Abilities:

  • Wild Shape. Jocelyn can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Jocelyn is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Spellships: 3 - The World of Tomorrow" By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship down to Ataland and we get to see what it looks like in the year 1000 A.C.
5 lbs.
1 5 gp "Their last cat" By Georgia Preston

Not a particularly famous book, however it is well written.
5 lbs.
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Door Key The key to Lamb's Apothecary.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Dora" engraved on the inside.
1 Handkerchief A small square of cloth with Jocelyn stitched in one corner.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 1 gp 4 sp 3 cp Money Pouch Jocelyn's money pouch. It has 14 sp and 3 cp in it. ⁵⁄₁₆ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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