Lamb's Apothecary
209 year old Human construction, medium sized
Location: Beltchingsey
Owned by: Jocelyn Lamb
The wooden beams on this 6th Century home are painted black. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dora Lamb | Housekeeper | 49 | Female | Human | She is an adult human with blue eyes, scruffy light-brown hair, and light brown skin. |
Frances Thomson | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with amber eyes, auburn hair in a ponytail, and dark brown skin. |
Hezekiah Lamb | Housekeeper | 28 | Male | Human | He is an adult human with blue eyes, a brown quiff, a clean shaven face, and light brown skin. |
Jerry Roe the 2nd | Arch-Druid's Apprentice | 16 | Male | Human | He is an adolescent human with grey eyes, a shaved head, and light pink skin. |
Jocelyn Lamb | Arch-Druid | 51 | Male | Human | He is an elderly human with amber eyes, a shaved head, a clean shaven face, and light pink skin. |
Nora Lamb | Housekeeper | 24 | Female | Human | She is an adult human with green eyes, long styled light-brown hair, and light brown skin. |
Richeman Lamb | 0 | Male | Human | He is an infant human with amber eyes, wisps of brown hair, and light brown skin. | |
Shadrach Lamb the 2nd | 2 | Male | Human | He is an infant human with green eyes, a bald head, and light pink skin. | |
Sibilla Upton | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with amber eyes, short brown hair, and medium brown skin. |
Susanna Lamb | Maidservant | 25 | Female | Human | She is an adult human with green eyes, dyed auburn hair in a ponytail, and light pink skin. |
Family Tree
- Jocelyn Lamb (♂/51) + Dora Lamb nee Decker (♀/49/Jocelyn's wife)
- Susanna Lamb (♀/25/Jocelyn's daughter) + Hezekiah Lamb (♂/28/Jocelyn's son in-law)
- Shadrach Lamb the 2nd (♂/2/Jocelyn's grandson)
- Richeman Lamb (♂/0/Jocelyn's grandson)
- Nora Lamb (♀/24/Jocelyn's daughter)
Items for sale
At this location, items are priced between 90% and 105% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
2 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 260 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 53 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 97 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
2 | 300 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |