Lamb's Apothecary

209 year old Human construction, medium sized

Location: Beltchingsey

Owned by: Jocelyn Lamb

The wooden beams on this 6th Century home are painted black. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Dora Lamb Housekeeper 49 Female Human She is an adult human with blue eyes, scruffy light-brown hair, and light brown skin.
Frances Thomson Arch-Druid's Apprentice 16 Female Human She is an adolescent human with amber eyes, auburn hair in a ponytail, and dark brown skin.
Hezekiah Lamb Housekeeper 28 Male Human He is an adult human with blue eyes, a brown quiff, a clean shaven face, and light brown skin.
Jerry Roe the 2nd Arch-Druid's Apprentice 16 Male Human He is an adolescent human with grey eyes, a shaved head, and light pink skin.
Jocelyn Lamb Arch-Druid 51 Male Human He is an elderly human with amber eyes, a shaved head, a clean shaven face, and light pink skin.
Nora Lamb Housekeeper 24 Female Human She is an adult human with green eyes, long styled light-brown hair, and light brown skin.
Richeman Lamb 0 Male Human He is an infant human with amber eyes, wisps of brown hair, and light brown skin.
Shadrach Lamb the 2nd 2 Male Human He is an infant human with green eyes, a bald head, and light pink skin.
Sibilla Upton Arch-Druid's Apprentice 16 Female Human She is an adolescent human with amber eyes, short brown hair, and medium brown skin.
Susanna Lamb Maidservant 25 Female Human She is an adult human with green eyes, dyed auburn hair in a ponytail, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 105% of their base value.

Available Price Value Item Rarity Description
1 92 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 190 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 180 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
2 470 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 91 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 430 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 190 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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