Meereep Feyelapup
Male Otterfolk Housekeeper
He is an adult otterfolk with black eyes and light brown fur with dark brown spots.
Personality Traits: Optimistic, Impatient, Evasive.
Alignment: lawful good.
He is a follower of Solos. (LN)
Born: 787 AC (Age 13)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Castle Painsden
Mother: Feyela Rhierupup
Father: Kiell Rheerupup
Siblings
- Thiekin Feyelapup - age 15 ♂
- Mieru Feyelapup - age 15 ♀
- Khielo Feyelapup - age 3 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 13 | 13 | 12 | 9 |
| -2 | +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +3
Abilities:
- Hold Breath. Meereep can hold their breath for up to 30 minutes at a time.
- Bite. Meereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | Comb | A comb. | ||
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 2 gp 1 sp 3 cp | Money Pouch | Meereep's money pouch. It has 2 gp, 1 sp and 3 cp in it. | ⅛ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 sp | Polished stone necklace | A string of very large polished stone beads. | |
| 1 | 1 gp 7 sp 5 cp | Quartz ring | A silver ring, with 1 small a quartz stone inset. | |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |