Faithful Hoop Shrienpup

Female Otterfolk Cleric

She is an adult otterfolk with grey eyes and grey fur with white fur on their face and chest.

Personality Traits: Extroverted.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: Temple of Solos

Settlement: Castle Painsden

Mother: Shrien Jessiepup (Deceased)

Father: Dearup Frielipup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 9 14 11 9
+2

ACHPPassive
Perception
Speed
13 24 12 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +3, Religion +3, History +3

Abilities:

  • Hold Breath. Hoop can hold their breath for up to 30 minutes at a time.
  • Bite. Hoop can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Spellcasting. Hoop is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Broken arrow common A broken arrow, missing its tip.
1 50 gp Chain Shirt common Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
2 2 gp Holy Symbol (Solos) common A holy symbol in the shape of an icosahedron.
1 10 gp 3 sp 2 cp Money Pouch common Hoop's money pouch. It has 10 gp, 3 sp and 2 cp in it. ⁵⁄₁₆ lb.
1 Negotiable Unreliable shoe of quiet uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. When the shoe's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Download as Fantasy Grounds NPC

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