Binundin son of Boduith

Male Dwarven Druid

He is an adult dwarf with hazel eyes, short light-brown hair in a side parting, a long beard, and medium brown skin.

Personality Traits: Humorless, Candid, Optimistic.

Alignment: neutral.

Born: 686 AC (Age 114)

Orientation: Hetrosexual

Home: Rockshoulder's Local Apothecary

Settlement: Limestonepass

Spouse: Orundin Rockshoulder

Mother: Florráin Stonehand (Deceased)

Father: Boduith son of Binundin

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 9 14 8 10 10
+2 -1

ACHPPassive
Perception
Speed
11 22 9 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +1, Religion +2

Abilities:

  • Dwarven Resilience. Binundin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Wild Shape. Binundin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Binundin is a spellcaster. His spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 26 gp 8 sp Elaborate Garnet broach An elaborate silver broach, with a 2 small garnet gems inset.
1 3 sp Gilded copper necklace A plain gilded copper necklace.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 7 sp Money Pouch Binundin's money pouch. It has 7 sp in it. ⅛ lb.
1 2 gp Ornate Key An ornate key with "Orundin" engraved on it. The dwarven equivalent of a wedding ring.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 Twine A short length of twine. Just a few foot long.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

Download as Fantasy Grounds NPC

Send Feedback