Binundin son of Boduith
Male Dwarven Druid
He is an adult dwarf with hazel eyes, short light-brown hair in a side parting, a long beard, and medium brown skin.
Personality Traits: Humorless, Candid, Optimistic.
Alignment: neutral.
Born: 686 AC (Age 114)
Orientation: Hetrosexual
Home: Rockshoulder's Local Apothecary
Settlement: Limestonepass
Spouse: Orundin Rockshoulder
Mother: Florráin Stonehand (Deceased)
Father: Boduith son of Binundin
Children
- Náinun son of Binundin - age 17 ♂
- Dwur Rockshoulder - age 16 ♀
- Ibal son of Binundin - age 2 ♂
- Frerur Rockshoulder - age 0 ♀
Siblings
- Dwarin Rockshoulder - age 153 ♀
- Dwaliwin Silverseeker - age 137 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 9 | 14 | 8 | 10 | 10 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 22 | 9 | 25 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +1, Religion +2
Abilities:
- Dwarven Resilience. Binundin has advantage on saving throws against poison, and they have resistance against poison damage.
- Wild Shape. Binundin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Binundin is a spellcaster. His spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 26 gp 8 sp | Elaborate Garnet broach | An elaborate silver broach, with a 2 small garnet gems inset. | |
| 1 | 3 sp | Gilded copper necklace | A plain gilded copper necklace. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 7 sp | Money Pouch | Binundin's money pouch. It has 7 sp in it. | ⅛ lb. |
| 1 | 2 gp | Ornate Key | An ornate key with "Orundin" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. | ||
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |