Rockshoulder's Local Apothecary

207 year old Dwarf construction, small sized

Location: Limestonepass

Owned by: Glrór Rockshoulder

These natural caverns and tunnels serve as a small family home. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Binundin son of Boduith Druid 114 Male Dwarf He is an adult dwarf with hazel eyes, short light-brown hair in a side parting, a long beard, and medium brown skin.
Frerur Rockshoulder 0 Female Dwarf She is an infant dwarf with green eyes, a bald head, and light brown skin.
Glrór Rockshoulder Arch-Druid 185 Female Dwarf She is an adult dwarf with grey eyes, long tied back strawberry hair, a big bushy beard, and light pink skin.
Ibal son of Binundin 2 Male Dwarf He is an infant dwarf with hazel eyes, a bald head, and dark brown skin.
Kiur Rockshoulder 200 Male Dwarf He is an elderly dwarf with amber eyes, a bald head, a goatee, and medium brown skin.
Nábun Rockshoulder Druid 192 Male Dwarf He is an adult dwarf with grey eyes, scruffy dyed strawberry hair, a full beard tied in two braids, and light pink skin.
Orundin Rockshoulder Housekeeper 83 Female Dwarf She is an adult dwarf with hazel eyes (behind a pair of spectacles), long flowing black hair, a big bushy beard, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 95% of their base value.

Available Price Value Item Rarity Description
1 420 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 180 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 440 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 240 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 94 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 160 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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