Rindaiel the Second
Female Elven Vegetable Farmer
She is an adult elf with grey eyes, light-brown hair in a plait, and light pink skin.
Personality Traits: Extroverted, Oblivious, Energetic.
Alignment: neutral.
Born: 515 AC (Age 285)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Wren Finahor (immigrated from Sev Celegny)
Spouse: Haldidir the First
Mother: Amaredhiel the First
Father: Quenil the First
Children
- Amaredhiel the Second - age 45 ♀
Siblings
- Erestorir the Second - age 332 ♂
- Saerlin the First - age 308 ♂
- Serinlas the First - age 158 ♀
- Morwenain - age 135 ♀
- Caranhin - age 56 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 13 | 10 | 9 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Animal Handling +3, Nature +2
Abilities:
- Fey Ancestry. Rindaiel has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 25 gp 5 sp 3 cp | Engraved Alexandrite ring | uncommon | A silver ring, with 1 small a alexandrite stone inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Haldidir" engraved on the inside. | |
| 1 | 480 gp | Imp-powered mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 9 sp 9 cp | Money Pouch | common | Rindaiel's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Stale fish | common | A stale fish. |