Heyeru

Female Otterfolk Veteran Adventurer

She is an adult otterfolk with one grey eye (her right is closed and scarred) and light brown fur with dark brown fur on their face and chest.

Personality Traits: Tolerant, Serious, Responsible.

Alignment: neutral good.

Born: 777 AC (Age 23)

Orientation: Homosexual

Home: Adventurer's Guild Hall

Settlement: Sheerden

Mother: Dreyep (Deceased)

Father: Kheareep Lulunpup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 12 15 7 13 10
+1 +1 +2 -1 +1

ACHPPassive
Perception
Speed
16 48 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +4, Animal Handling +2, Acrobatics +4

Abilities:

  • Hold Breath. Heyeru can hold their breath for up to 30 minutes at a time.
  • Bite. Heyeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
  • Action Surge. Once per day, Heyeru can take an additional action on their turn.
  • Multiattack. Heyeru attacks twice.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Button A loose purple button.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 20 gp Gold tiara A gold tiara.
1 2 gp 5 cp Money Pouch Heyeru's money pouch. It has 1 gp, 9 sp and 15 cp in it. ½ lb.
1 11 gp 6 sp Quartz encrusted shoulder clasp An elaborate silver shoulder clasp, with 4 medium quartz stones inset.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 1 gp Robes 4 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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