Preameek
Male Otterfolk Veteran Adventurer
He is an adult otterfolk with grey eyes and medium brown fur with dark brown fur on their face and chest.
Personality Traits: Dull.
Alignment: neutral.
He is a follower of Marlon. (NG)
Born: 777 AC (Age 23)
Orientation: Homosexual
Home: Adventurer's Guild Hall
Settlement: Sheerden
Mother: Dreyep (Deceased)
Father: Kheareep Lulunpup (Deceased)
Siblings
- Lleall - age 33 ♂
- Drena Douglass - age 33 ♀
- Fekin - age 25 ♂
- Zoola - age 23 ♀
- Heyeru - age 23 ♀
- Theyemeek - age 23 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 13 | 14 | 7 | 10 | 10 |
| +2 | +1 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 48 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Athletics +5, Insight +2, Survival +2
Abilities:
- Hold Breath. Preameek can hold their breath for up to 30 minutes at a time.
- Bite. Preameek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+2.
- Action Surge. Once per day, Preameek can take an additional action on their turn.
- Multiattack. Preameek attacks twice.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
| 1 | 4 gp 8 sp 4 cp | Money Pouch | Preameek's money pouch. It has 3 gp, 18 sp and 4 cp in it. | ½ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 1 gp 2 sp 9 cp | Quartz earring | A pewter earring, with a small quartz inset. | |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |