Kheeru Rhululapup
Female Otterfolk Noble
She is an adult otterfolk with grey eyes and dark brown fur with brown fur on their face and chest.
Personality Traits: Tense, Tolerant.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: Julurepup's Manor
Settlement: Sheerden
Spouse: Sear Tenapup
Mother: Rhulula Julurepup
Father: Pulumeep Zenpup
Children
- Rhulula Kheerupup - age 9 ♀
- Pulumeep Kheerupup - age 2 ♂
- Sheelee Kheerupup - age 0 ♂
Siblings
- Whookin Rhululapup - age 24 ♂
- Dreetu Rhululapup - age 18 ♀
- Cluluma Rhululapup - age 16 ♀
- Julure Rhululapup - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 8 | 11 | 12 | 9 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Kheeru can hold their breath for up to 30 minutes at a time.
- Bite. Kheeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 100 gp 6 cp | Aquamarine-studded ring | uncommon | A pewter ring, with 2 medium aquamarine stones inset. | |
| 1 | 15 gp 6 sp 2 cp | Money Pouch | common | Kheeru's money pouch. It has 15 gp, 6 sp and 2 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 60 gp | Platinum necklace | common | A plain platinum necklace. | |
| 1 | 50 gp | Platinum signet ring | common | A platinum band, shaped with flat section embossed with the rhululapup family crest. | |
| 1 | Rotten hunk of meat | common | A rotten hunk of meat. | ||
| 1 | Smooth Stone | common | A tumbled smooth stone with "Sear" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | Negotiable | The cursed wizard's hat of fortune | uncommon | This wizard's hat has it's command word "freedom" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |