Eledhel the First

Female Elven Housekeeper

She is an adult elf with green eyes, long styled light-brown hair, and grey skin.

Personality Traits: Kind, Pessimistic.

Alignment: neutral.

Born: 448 AC (Age 351)

Orientation: Hetrosexual

Home: Vardanelnna's Bespoke Cobblers

Settlement: Tanis Yranri (immigrated from Bel-Ardair)

Spouse: Galais Galais the First

Mother: Edhwennde the First

Father: Anairiny the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 10 12 8 9
+1 +1 -1

ACHPPassive
Perception
Speed
11 4 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Insight +3

Abilities:

  • Fey Ancestry. Eledhel has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 5 gp "My enchanting child" By Maximala Tanagaen-Keovear

Not a particularly famous book, but a good read.
5 lbs.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
2 Dice A standard six-sided die.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Galais" engraved on the inside.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 6 sp Money Pouch Eledhel's money pouch. It has 4 sp and 20 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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