Galadrim the First
Male Elven Master Weapon-smith
He is an adult elf with green eyes, balding brown hair, a clean shaven face, and light brown skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 363 AC (Age 437)
Orientation: Hetrosexual
Home: Galadrim's Weaponsmiths
Settlement: Bel-Ardair
Spouse: Emelal the Second
Mother: Eledhir the First (Deceased)
Father: Belegar the First (Deceased)
Children
- Nerdnna the First - age 314 ♀
- Nimloari - age 221 ♀
- Belegar the Second - age 123 ♂
- Elebren the Second - age 63 ♀
Siblings
- Arfidan the Second - age 516 ♂
- Arednel the Second - age 495 ♀
- Elwinuviari the First - age 374 ♀
- Yavade the First - age 334 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 10 | 10 | 10 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 8 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2
Abilities:
- Fey Ancestry. Galadrim has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Cave Digger. Galadrim adds their proficiency bonus when using a pick, or mason's tools.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | Door Key | The key to Galadrim's Weaponsmiths. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Emelal" engraved on the inside. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 1 gp 4 sp 3 cp | Money Pouch | Galadrim's money pouch. It has 13 sp and 13 cp in it. | ½ lb. |
| 1 | 5 cp | Painted wood necklace | A string of large painted wooden beads. | |
| 1 | 25 gp 5 sp | Quartz encrusted shoulder clasp | An elaborate electrum shoulder clasp, with 7 medium quartz stones inset. | |
| 1 | 20 gp | Smith's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |