Freróin daughter of Frerhal

Female Dwarven Arch-Druid's Apprentice

She is an adolescent dwarf with grey eyes, long tied back red hair, a big bushy beard, and light pink skin.

Personality Traits: Greedy, Shy, Responsible.

Alignment: neutral.

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: Cleavemine's Apothecary

Settlement: Rhyolitedeep

Mother: Frerhal daughter of Freróin

Father: Lóluin Orecarter

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
9 11 13 12 7 10
+1 +1 -1

ACHPPassive
Perception
Speed
11 20 11 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +1, Survival +3

Abilities:

  • Dwarven Resilience. Freróin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Wild Shape. Freróin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Freróin is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 sp 1 cp Money Pouch Freróin's money pouch. It has 21 cp in it. ⁷⁄₁₆ lb.
1 Old pipe A filthy old clay pipe.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 5 cp Pole (10-foot) 7 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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