Cleavemine's Apothecary

416 year old Dwarf construction, small sized

Location: Rhyolitedeep

Owned by: Náórói Cleavemine

These natural caverns and tunnels serve as a small family home. A map of Rhyolitedeep is framed on one wall. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Dwaliini Rinehart Arch-Druid's Apprentice 32 Male Half-Dwarf He is an adolescent half-dwarf with hazel eyes, brown hair in braids, and dark brown skin.
Freróin daughter of Frerhal Arch-Druid's Apprentice 26 Female Dwarf She is an adolescent dwarf with grey eyes, long tied back red hair, a big bushy beard, and light pink skin.
Náórói Cleavemine Arch-Druid 233 Male Dwarf He is an elderly dwarf with brown eyes, balding dark-brown hair, a long beard, and medium brown skin.
Óini daughter of Flórói 205 Female Dwarf She is an elderly dwarf with grey eyes, long tied back strawberry hair, a big bushy beard, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 107% of their base value.

Available Price Value Item Rarity Description
1 93 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
5 50 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 96 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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