Ellen Zephier
Female Tiefling Veteran Adventurer
She is an adult tiefling with white eyes, very short light-brown hair, and red skin. She has curved horns.
Personality Traits: Energetic, Personable, Jovial.
Alignment: neutral.
She is a follower of Marlon. (NG)
Born: 775 AC (Age 25)
Orientation: Bisexual
Home: Adventurer's Guild Hall
Settlement: Stafing
Mother: Addie Zephier
Father: Morris Zephier (Deceased)
Siblings
- Daniel Zephier - age 36 ♂
- Nancy Zephier - age 33 ♀
- Edward Zephier - age 23 ♂
- Osmer Zephier - age 16 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 10 | 13 | 13 | 15 |
| +1 | +1 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 40 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +4, Intimidation +5
Abilities:
- Hellish Resistance. Ellen has resistance to fire damage.
- Action Surge. Once per day, Ellen can take an additional action on their turn.
- Multiattack. Ellen attacks twice.
- Infernal Legacy. Ellen knows the cantrip. They can also cast the spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is the spellcasting ability for these spells.
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 4 matches. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 6 gp 6 sp | Money Pouch | Ellen's money pouch. It has 4 gp and 26 sp in it. | ⅝ lb. |
| 1 | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |
| 1 | 3 gp 2 sp | Quartz earrings | A pair of silver earrings, with small quartz stones inset. | |
| 1 | 10 gp 4 sp | Quartz-studded silver horn sleeve | A sleeve of silver, to be worn around a horn, studded with 4 medium quartzs. | |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |