Ellen Zephier

Female Tiefling Veteran Adventurer

She is an adult tiefling with white eyes, very short light-brown hair, and red skin. She has curved horns.

Personality Traits: Energetic, Personable, Jovial.

Alignment: neutral.

She is a follower of Marlon. (NG)

Born: 775 AC (Age 25)

Orientation: Bisexual

Home: Adventurer's Guild Hall

Settlement: Stafing

Mother: Addie Zephier

Father: Morris Zephier (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 10 13 13 15
+1 +1 +1 +2

ACHPPassive
Perception
Speed
15 40 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +4, Intimidation +5

Abilities:

  • Hellish Resistance. Ellen has resistance to fire damage.
  • Action Surge. Once per day, Ellen can take an additional action on their turn.
  • Multiattack. Ellen attacks twice.
  • Infernal Legacy. Ellen knows the cantrip. They can also cast the spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is the spellcasting ability for these spells.

Spoken Languages: Common, Infernal

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 4 matches.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 6 gp 6 sp Money Pouch Ellen's money pouch. It has 4 gp and 26 sp in it. ⅝ lb.
1 5 sp Pouch A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). 1 lb.
1 3 gp 2 sp Quartz earrings A pair of silver earrings, with small quartz stones inset.
1 10 gp 4 sp Quartz-studded silver horn sleeve A sleeve of silver, to be worn around a horn, studded with 4 medium quartzs.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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