Vardari Nicholas
Female Elven Arch-Druid
She is an adult elf with silver eyes, brown hair in a bun, and light brown skin.
Personality Traits: Evasive.
Alignment: neutral good.
Born: 348 AC (Age 451)
Orientation: Hetrosexual
Home: Vardari's Apothecary
Settlement: Milbury (immigrated from Eldal Tortel)
Spouse: Eresos Keleraern Nicholas
Mother: Nerdadir Sharrym (Deceased)
Father: Denegon Voronod Nihmedong (Deceased)
Children
- Ina Robinson Nicholas Suldual - age 171 ♀
- Orodrethuil Tatirm Nicholas - age 155 ♂
Siblings
- Penlo Anairin Nihmedong - age 508 ♂
- Tinuvieen Sharrym - age 474 ♀
- Nerdda Sharrym - age 396 ♀
- Galmobor Felath Nihmedong - age 381 ♂
Half-Siblings (Father's Side)
- Novice Celedal Trarhel - age 206 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 15 | 10 | 11 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 32 | 12 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +5, Animal Handling +5, Insight +5
Abilities:
- Fey Ancestry. Vardari has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Vardari can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Vardari is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Door Key | The key to Vardari's Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Eresos Keleraern" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Vardari stitched in one corner. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | Locket |
A brass locket, inside it a tiny painting of An Elven man. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 1 gp 4 sp 3 cp | Money Pouch | Vardari's money pouch. It has 13 sp and 13 cp in it. | ½ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 15 gp 4 sp | Splendid Quartz necklace | A gilded copper necklace, with 6 medium quartz gems hanging from it. | |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |