Vardari's Apothecary
646 year old Human construction, medium sized
Location: Milbury
Owned by: Vardari Nicholas
A brick house with a slate tile roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Anton Teytor the 2nd | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with amber eyes, a auburn quiff, and olive skin. |
Eresos Keleraern Nicholas | Housekeeper | 450 | Male | Elf | He is an adult elf with brown eyes, dyed black hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin. |
Everard Teytor | Arch-Druid's Apprentice | 14 | Male | Human | He is an adolescent human with brown eyes, scruffy dyed black hair, and dark brown skin. |
Marianne Teytor | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with amber eyes, long flowing strawberry hair, and light pink skin. |
Vardari Nicholas | Arch-Druid | 451 | Female | Elf | She is an adult elf with silver eyes, brown hair in a bun, and light brown skin. |
Family Tree
- Vardari Nicholas nee Sharrym (♀/451) + Eresos Keleraern Nicholas (♂/450/Vardari's husband)
Items for sale
At this location, items are priced between 99% and 105% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 490 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 200 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 510 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
4 | 51 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 180 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 460 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |