Mondoc Farchild-Rumgirdle

Male Halfling Housekeeper

He is an adult halfling with blue eyes, a dyed light-brown quiff, bushy sideburns, and olive skin.

Personality Traits: Idealistic.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 770 AC (Age 30)

Orientation: Hetrosexual

Home: Farchild-Rumgirdle's Comfortable Weavers

Settlement: Mandshire

Mother: Lindasca Farchild-Rumgirdle

Father: Hildibraor Farchild-Rumgirdle

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 13 7 9 10
-2 +2 +1 -1

ACHPPassive
Perception
Speed
12 5 9 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +1

Abilities:

  • Lucky. When Mondoc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mondoc has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mondoc can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 2 gp 6 sp 5 cp Money Pouch Mondoc's money pouch. It has 2 gp, 4 sp and 25 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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