Mondoc Farchild-Rumgirdle
Male Halfling Housekeeper
He is an adult halfling with blue eyes, a dyed light-brown quiff, bushy sideburns, and olive skin.
Personality Traits: Idealistic.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Farchild-Rumgirdle's Comfortable Weavers
Settlement: Mandshire
Mother: Lindasca Farchild-Rumgirdle
Father: Hildibraor Farchild-Rumgirdle
Siblings
- Diamalnda Rumgirdle-Zuluypup - age 46 ♀
- Mimosaarl - age 39 ♀
- Chicaura Farchild-Rumgirdle Proudfoot - age 36 ♀
- Aramons Rumgirdle - age 33 ♂
- Fastffo Farchild-Rumgirdle - age 27 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 13 | 7 | 9 | 10 |
| -2 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 9 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1
Abilities:
- Lucky. When Mondoc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mondoc has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mondoc can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 2 gp 6 sp 5 cp | Money Pouch | Mondoc's money pouch. It has 2 gp, 4 sp and 25 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |